Long-Awaited Bakery Upgrade Complete

The upgrade to the Food Storage Facility underneath the bakery at Spawn city finally competed yesterday, despite a few hiccups.

As part of this upgrade the final 11 banks of chests were added to the system, bringing the available space up to capacity. This allowed for the storage of cooked cod and salmon to be moved from its previous location in the food court of the mall. This is hoped to reduce the bad smell that lingers around the mall, however the smell of sulphur from the storage of gunpowder and TNT is still present.

As well as increasing capacity, the upgrade also aimed to reduce the server load caused by the sorting of items. As part of this, 3 stacks of unnecessary hoppers were reclaimed from various locations. As well as this, the hoppers that made up the main unsorted item bus were replaced by water flowing on packed ice, as-developed by the Amarillons. Plans to upgrade to a water based system had been in place for a several months, with initial enabling works taking place early in June. However, due to lack of engineering resource, this had not taken place, and the upgrade was performed as part of the larger upgrade yesterday. These works included in the installation of a hopper clock to operate a dropper to move items from the food railway into the water stream and a suppression system was also installed to turn off the clock when no item is present in the dropper, reducing lag.

Inside the water-on ice flow
Inside the water-on ice flow

The food railway was placed out of action for a while during the upgrade, due to a failure in the minecart unloading system. The process of repairing the fault cause a serious water leak, that affected a number of railway systems further up the line. This caused the food railway to be closed at the far end of the furnace room, with minecarts automatically looping back to Knebworth Farms to pick up more items. Full service was resumed later yesterday after repair works had completed. An investigation into the causes of the water leak is now underway for the purposes of “learning lessons” (whatever that means). However despite haddock1000 being seen in the vicinity of the source of the leak at the time, it is likely that EasilyConfused will have the buck passed to him for the blame, as he was not there to defend himself during the investigation.

An x-ray view of the input to the Food Storage Facility from the food railway
An x-ray view of the input to the Food Storage Facility from the food railway

The final aim of the upgrade was to improve the reliability of the components that make up the food storage system. Despite the original design goal of the system to be fully automated and transparent to the user, failures in components has resulted in blockages, filter failures, and items being sorted into the wrong chests. A primary cause of a number of these failures was the repeated stopping of the repeater loop clock that operated the lava bin. The lava bin is also a key component of other systems in the DTM world, including the skeleton spawner. The repeated failure of the clock meant that employees were taken on specifically for the task of supervising the lava bin, and restarting the clock every time it failed. The clock has now been replaced with a much more reliable self-suppressing hopper clock, similar to the one used by the input to the water flow. Initial reports suggest that the new systems are working well, despite a few growing pains and initial niggles.

The new hopper clock powering the lava bin. The repeaters in the foreground of the picture is the self-suppressing system. Also seen is the ice underneath the water flow, to the right
The new hopper clock powering the lava bin. The repeaters in the foreground of the picture is the self-suppressing system. Also seen is the ice underneath the water flow, to the right

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